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A Gest of Robin Hood

A Gest of Robin Hood

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Explore the world of "A Gest of Robin Hood," the second game in the Irregular Conflicts Series, which adapts the popular COIN system to the tumultuous era of late 12th-century medieval England. This game brings to life peasant revolts, feudal tax collection, and outlaw escapades in a streamlined, engaging format. Perfect for newcomers to wargaming, "A Gest of Robin Hood" offers a captivating entry point with its family-friendly theme and relatively low complexity. Experienced gamers will also find a tight, asymmetric duel that plays out in under an hour.

The game introduces a unique hidden movement mechanic where the Sheriff of Nottingham chases Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, while Robin and his Merry Men hide and plot their next move. Another hidden movement mechanic involves carriages that transfer wealth back to Nottingham, providing targets for Robin’s bandits but also potentially concealing dangerous Henchmen. As Robin Hood, you will draw from the Travelers Deck during robberies, deciding whether to demand larger sums with higher risks. The streamlined sequence of play, evolving from the two-player format of Colonial Twilight, ensures a smooth and tactical gameplay experience.

Set in 1192, during the captivity of Richard the Lionheart and the regency of Prince John, the game portrays Robin Hood as a young noble returning from the Third Crusade to find his lands seized by the corrupt Sheriff. This narrative, rich with historical and legendary context, invites players to immerse themselves in a realistic yet romanticized depiction of the classic tale.

Immerse yourself in the strategic depth and historical richness of "A Gest of Robin Hood," available now at Boarding School Games.

Key Features:
- Accessible entry point to the COIN system with a medieval theme
- Engaging hidden movement mechanics with strategic depth
- Scenarios featuring the iconic Robin Hood and his Merry Men versus the Sheriff of Nottingham
- Quick, one-hour gameplay suitable for both new and experienced wargamers
- Rich historical context blended with legendary storytelling

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